There’s quite alot going on in this video. I have to say, it’s super well done, I bet it took them alot of time to get it all working. Then again, there’s not much else to do during quarantine, so making super ace videos of video games and stuff like this is a great way to pass the time.
For anyone who grew up with a Nintendo 64, GoldenEye 007 was the game to have. The story behind it is pretty crazy, but I won’t get into copying it’s Wikipedia entry. The below video takes some of the famous scenes from the video game which also happened in the movie (for a movie adaption, it was pretty good). However, all the sound effects and music come from the video game version. That’s right, the ridiculous slaps, gun noises, cries, everything. It’s all from the video game. It’s quite hilarious to be honest.
This time of year, you have to remember the good old days, before there were achievements, when you and your siblings were just trying to see how many Russians you could kill with the rocket launcher and infinite ammo before you got bored of the level. When you turned on DK mode (easily the best hidden cheat since the Konami code) and pile up the hats of the dead Russians as you killed them. Ah, what times…
I remember 23 years ago when Pokemon Red and Blue came out. I remember playing it on this long Thanksgiving weekend. My brother and I didn’t know what we were doing, but we were having a blast. We only had one Gameboy at the time (the giant OG one) so we had to take turns playing while the Macy’s Thanksgiving Day Parade was on in the background. I remember being hooked on it though. Absolutely hooked. We played for hours, days even. Somehow, some way latter on in the year without the internet we heard about the rare-candy trick and we immediately went to power up our guys. To this day, Red is the only game where I caught all 150 of them. I’ve played most of the mainline games over the years too – Gold, Emerald, Black, Heart Gold, and X. I skipped Diamond/Pearl and Sun/Moon, I’m not sure why, probably because other things were happening and I didn’t have time for the grind. I never got as hard core into it as others, grinding for the absolute best IV/EV pokemon who knew moves he couldn’t. That’s just too much work, I wanted to catch them all, and I’m happy to let someone else be the very best.
Sadly over the last dozen years I’ve moved away from Nintendo games and products and gravitated towards Halo. I still have a special place in my heart for the big N, but I just don’t have the time for their things anymore. I’ve played Mario Maker, and watched my friends people play some of the other big games – Zelda, Mario Kart – but since The Wii, I haven’t had a new Nintendo System. I think that’s sad, but I also know my limits, I don’t have the time anymore.
What is not sad however is watching people play these insane Mario Maker levels. I can’t really remember any of the great ones I’ve watched over the years, most have been while doing other things and I haven’t paid attention. I’m sure I could look through my YouTube history and find them, but who knows what else I would find. Thanks to reddit though, you have the above short and sweet video. You’re welcome.
I gotta say, I never really was a fan of the Virtual Reality games and ideas. But watching this side by side video of what the user sees, and how they have to interact with the game to play, I like it. A lot. Is it practical for home use, not a chance. Would I pay $5 for a $5 minute experience at a mall, or an amusement park or other event, heck yes.
An intrepid designer built Route 1 from the original Pokemon games (possibly from Gold/Silver, not Red/Blue). I like the various touches of trainers, and “wild” Pokemon that appear throughout the level.
Pokemon was something of a revolution back in the day. I remember my first time I beat the Elite Four. I was so nervous and worried that I would run out of potions, or revives, or something. Even to this day, I get worried, even with my level 97 Dodrio, I still don’t think I’m worthy sometimes. Man, I should go play X again, it’s been awhile, I bet the guy I sent to the Global Trade Center finally got traded!
I may have posted about Naked Jakey before, or I may not have. I’m too bothered to look up my usual post history. I found him with his Halo Changed Everything video series. In the above, he goes over the under appreciated world of Video Game title screens. Seriously, how often do you pay attention to those? I like the categories he chooses, and overall, I agree with the choices. I’ve played a number of the games he mentions, but also I’ve never played, or heard of a few of them.
It’s a good retrospective of the design, and how these subtle things can make a good game, even greater.
I’ve posted quite a bit of DIY maps forged in Halo 5 that blend the chaos of some classic Halo matches, with other universes. This one is pretty neat, if just alittle uninspiring in terms of unique elements. It’s really just a room with some Zelda Themed wall decorations. Granted, that’s all Griffball maps are, but come on, the Harry Potter one was awesome and unique.
With the advent of emulators, and being able to mess around with the underlying game code we’re able to learn all sorts of new interesting stuff about games. I also find it interesting that people spend the time to dissect the game to find these little inconsistencies.
One such person is YouTube user UncommentatedPannen, he’s uploaded dozens of videos detailing the little parts of Super Mario 64. It’s super interesting all of the research and effort he spent analyzing the level and finding this slope that’s just slightly off to cause the coins to spawn wrong.
Well, it looks like it anyway. Instagram user Pixelized Creations made this really dang good representation of the generic house from Pokemon complete with a garden, and Ash battling Gary.
What’s even better, and somewhat hard to tell from the above angled photo is that it’s a 3-D representation of the scene. The monochrome colors were chosen to more accurately represent how Pokemon looked 20 years ago on the original Game Boy.
Here are two more photos showing a different perspective where you can better see the depth of the project:
Originally the project was going to be standard 2 dimensional, then a background was made, then after some thought it morphed into the 3-D scene you see above. Everything goes really well. The color scheme, the layout, the characters. It’s all pretty ace.